Report

Global 3D Animation Market Research Report Forecast to 2024

3D Animation Market Research Report - Global Forecast to 2024 Global 3D Animation Market Research Report: by Component (Hardware, Software, Services), Technology (3D Modeling, Motion Graphics, 3D Rendering, Visual Effects) End-User (Media and Entertainment, Education, Healthcare, Architecture) and Region (North America, Europe, Asia-Pacific, Rest of the World) - Forecast to 2024 Market Analysis 3D animation is a process of developing/creating 3D dimensional moving images in a digital environment. 3D animation has undergone numerous innovations in recent years. The trend supporting 3D animation has been steadily rising. 3D animation has been growing most rapidly in the media and entertainment industry. This technology provides view in various screenings and angles, making it look lively. The demand for 3D animation is attributed to growing adoption of visual effects technology (VFX) in movies, increasing demand for 3D visualization, 3D gaming, and 3D mobile applications, and growing trend of digital marketing. Demand growth of 3D animation software for creating 3D animation movies has been pushing market growth globally. For instance, key market players in the media and entertainment industry such as Universal Studios Inc., The Walt Disney Company, Pixar, Warner Bros. Animation, DreamWorks Animation, and others are adopting 3D animation software and technologies such as 3D modeling, motion graphics, 3D rendering, visual effects, and special effects to build movies which pushes growth for 3D animation market. However, rising examples of software piracy is expected to restrict market growth. The 3D animation infrastructure includes several components including hardware, software, and services. The hardware segment in the global 3D animation market has been further divided into motion capturing systems, workstations, and video cards and GPU. Motion capturing systems transfer the movements of real-life actors or objects in order to digital characters or objects. Motion securing systems are mostly used to track various human movements as facial expressions and lip movements digitally. 3D animation software will allow designers to create objects and give them motion in virtual 3-dimensional space. 3D animation software offers a range of functions including 3D modeling, rendering, and motion capture of objects. The software segment has been sub-segmented into SDK, plug-in software, and platforms. 3D animation platforms offer designers and developers with tools and features to develop 3D animation-based software and perform various tasks required for creating 3D animated videos. 3D animation platforms offer features of 3D modeling, 3D rendering, and then adding visual effects to films. The technology used for 3D animation is covering 3D modeling, motion graphics, 3D rendering, visual effects, and others. Popular 3D modeling software in the 3D animation market include Maya by Autodesk, Cinema4D, Blender, and SketchUp among others. 3D modeling is an important step in a process of 3D animation and they are widely used for different applications.Existence of major key players such as Adobe, Autodesk Inc., and Image Metrics are expected to drive the growth of the 3D animation market in the North America region. Moreover, growing demand for 3D animation from film industry in the US and Canada. The Global 3D Animation Market is expected to expand at 13.8% CAGR during the forecast period 2018–2024. Market Segmentation The 3D animation market has been segmented by component, by technology and by end user. By Component the market has been segmented into Hardware, Software and Services. By Technology the market has been segmented into 3D Modelling, Motion Graphics, 3D rendering, Visual Effects, and others, System Integration & Deployment, and Support & Maintenance. By End-User the market has been segmented into Media & Entertainment, Education, Healthcare, Architecture, and Others. Regional Analysis Geographically, the 3D animation market has been divided into North America, Europe, Asia-Pacific, the Middle East & Africa, and South America. North America accounted for the largest market share of 42.1% in the year 2017, with a market value of USD 4,991.7 million; the market is expected to register a CAGR of 13.6% during the forecast period. Asia-Pacific was the second-largest market in 2017, valued at USD 3799.95 million; the market is expected to register the highest CAGR of 16.5%. Major Players The proposed spectators in the global 3D animation market are huge corporates, SMEs, distributors and wholesalers, Investors and trade experts, Governments, associations and industrial bodies, etc. The major companies functioning in the global 3D animation market are concentrating on firming their global ways by entering into untouched markets. The major players in the global 3D animation market are Autodesk, Inc. (US), Image Metrics, Inc. (US), Corel Corporation. (Canada), Pixologic, Inc. (US), Maxon Computer (Germany), NewTek, Inc. (US), Toon Boom Animation Inc. (Canada), SideFX. (Canada), Foundry Visionmongers Ltd (UK), Trimble Inc (US), Adobe Systems Inc. (US), Sony Corporation (Japan), and NVIDIA Corporation (US). Some of the key developments are In January 2019, NVIDIA Corporation teamed with Autodesk to bring 3D animation 6K video editing to laptops. The companies together provide GPU-accelerated ray trace with Maya, Autodesk Arnold and 3ds Max. It increases performance speed in laptops as compared to that of desktop PCs. In January 2019, Google LLC partnered with Sony Pictures Image works to launch Open Cue, an open-source render manager. This will allow Google to improve their rendering processes. In January 2019, Adobe Systems Inc. acquired Allegorithmic, a French company, and maker of Substance, the industry standard for 3D textures and material creation in games and videos post-production. This acquisition allows the former to improve capabilities of its products and strengthen the video game creators and VFX artists, among others. In March 2019, Foundry Visionmongers Ltd launched Modo 13, a 3D modeling tool which enhances modeling, animation and rendering capabilities. It introduced the GPU render with its first iteration of AMD Radeon ProRender. In April 2019, Maxon Computers acquired Redshift Rendering Technologies, Inc., a final frame rendering solutions provider. Such acquisition is aimed at strengthening Maxon’s products and services.

Table of Contents:
1 Executive Summary
1.1 Market Attractiveness Analysis
1.1.1 Global 3D Animation Market, By Component
1.1.2 Global 3D Animation Market, By Technology
1.1.3 Global 3D Animation Market, By End-User
1.2 Global 3D Animation Market, By Region
2 Market Introduction
2.1 Definition
2.2 Scope of the Study
2.3 Market Structure
3 Research Methodology
3.1 Research Process
3.2 Primary Research
3.3 Secondary Research
3.4 Market Size Estimation
3.5 Forecast Model
3.6 List of Assumptions
4 Market Insights
5 Market Dynamics
5.1 Introduction
5.2 Drivers
5.2.1 Growing Adoption of Visual Effects Technology (VFX) in Movies
5.2.2 Increasing Demand for 3D Visualization, 3D Gaming and 3D Mobile Applications
5.2.3 Growing Trend of Digital Marketing
5.2.4 Drivers Impact Analysis
5.3 Restraints
5.3.1 Rising Piracy of software
5.3.2 Restraints Impact Analysis
5.4 Opportunity
5.4.1 Use of 3D Mapping Technology for GPS and Navigation
5.5 Technological Trends
5.5.1 Augmented Reality (AR)/ Virtual Reality (VR)
5.5.2 Combination of 2D and 3D Animation
6 Market Factor Analysis
6.1 Value Chain Analysis
6.1.1 Hardware Equipment Suppliers
6.1.2 Software/Platform/Application Developers
6.1.3 System Integrators
6.1.4 Connectivity/hosting providers
6.1.5 End-Users
6.2 Porter’s Five Forces Model
6.2.1 Threat of New Entrants
6.2.2 Bargaining Power of Suppliers
6.2.3 Bargaining Power of Buyers
6.2.4 Threat of Substitutes
6.2.5 Intensity of Rivalry
7 Global 3D Animation Market, By Component
7.1 Overview
7.2 Hardware
7.2.1 Motion Capturing Systems
7.2.2 Workstation
7.2.3 Video Cards And GPU
7.2.4 Others
7.3 Software
7.3.1 SDK
7.3.2 Plug-in Software
7.3.3 Platforms
7.4 Services
7.4.1 Support and Maintenance
7.4.2 Integration and Deployment
7.4.3 Consulting
8 Global 3D Animation Market, By Technology
8.1 Overview
8.2 3D Modeling
8.3 Motion Graphics
8.4 3D Rendering
8.5 Visual Effects
8.6 Others
9 Global 3D Animation Market, By End-User
9.1 Overview
9.2 Media and Entertainment
9.3 Education
9.4 Healthcare
9.5 Architecture
9.6 Others
10 Global 3D Animation Market, By Region
10.1 Overview
10.2 North America
10.2.1 U.S.
10.2.2 Canada
10.2.3 Mexico
10.3 Europe
10.3.1 U.K.
10.3.2 Germany
10.3.3 France
10.3.4 Rest of Europe
10.4 Asia Pacific
10.4.1 Japan
10.4.2 India
10.4.3 Rest of Asia-Pacific
10.4.4 China
10.5 Rest of the World
10.5.1 Middle East & Africa
10.5.2 South America
11 Competitive Landscape
11.1 Overview
11.2 Major Growth Strategy in the Global 3D Animation Market
11.3 Competitive Benchmarking - Global 3D Animation Market
11.4 The Leading Player in terms of Number of Developments in Global 3D Animation Market
12 Company Profiles
12.1 Autodesk, Inc.
12.1.1 Company Overview
12.1.2 Financial Overview
12.1.3 Products/Services/Solutions Offered
12.1.4 Key Developments
12.1.5 SWOT Analysis
12.1.6 Key Strategies
12.2 Image Metrics, Inc.
12.2.1 Company Overview
12.2.2 Products/Services/Solutions Offered
12.2.3 Key Developments
12.2.4 SWOT Analysis
12.2.5 Key Strategies
12.3 Corel Corporation
12.3.1 Company Overview
12.3.2 Financial Overview (Kohlberg Kravis Roberts & Co. LP.)
12.3.3 Products/Services/Solutions Offered
12.3.4 Key Developments
12.3.5 SWOT Analysis
12.3.6 Key Strategies
12.4 Pixologic, Inc.
12.4.1 Company Overview
12.4.2 Products/Services/Solutions Offered
12.4.3 Key Developments
12.4.4 SWOT Analysis
12.5 Maxon Computer
12.5.1 Company Overview
12.5.2 Products/Services/Solutions Offered
12.5.3 Key Developments
12.5.4 SWOT Analysis
12.5.5 Key Strategies
12.6 NewTek, Inc.
12.6.1 Company Overview
12.6.2 Products/Services/Solutions Offered
12.6.3 Key Developments
12.6.4 SWOT Analysis
12.6.5 Key Strategies
12.7 Toon Boom Animation Inc.
12.7.1 Company Overview
12.7.2 Products/Services/Solutions Offered
12.7.3 Key Developments
12.7.4 SWOT Analysis
12.7.5 Key Strategies
12.8 SideFX
12.8.1 Company Overview
12.8.2 Products/Services/Solutions Offered
12.8.3 Key Developments
12.8.4 SWOT Analysis
12.8.5 Key Strategies
12.9 Foundry Visionmongers Ltd
12.9.1 Company Overview
12.9.2 Products/Services/Solutions Offered
12.9.3 Key Developments
12.9.4 SWOT Analysis
12.9.5 Key Strategies
12.1 Trimble Inc.
12.10.1 Company Overview
12.10.2 Financial Overview
12.10.3 Products/Services/Solutions Offered
12.10.4 Key Developments
12.10.5 SWOT Analysis
12.10.6 Key Strategies
12.11 Adobe Systems Inc.
12.11.1 Company Overview
12.11.2 Financial Overview
12.11.3 Products/Services/Solutions Offered
12.11.4 Key Developments
12.11.5 SWOT Analysis
12.11.6 Key Strategies
12.12 Sony Corporation
12.12.1 Company Overview
12.12.2 Financial Performance
12.12.3 Products/Services/Solutions Offered
12.12.4 Key Developments
12.12.5 SWOT Analysis
12.12.6 Key Strategies
12.13 NVIDIA Corporation
12.13.1 Company Overview
12.13.2 Financial Performance
12.13.3 Products/Services/Solutions Offered
12.13.4 Key Developments
12.13.5 SWOT Analysis
12.13.6 Key Strategies
13 Appendix
13.1 List of Abbreviations

List of Tables: TABLE 1 LIST OF ASSUMPTIONS TABLE 2 GLOBAL 3D ANIMATION MARKET, BY COMPONENT, 2017–2024 (USD MILLION) TABLE 3 GLOBAL 3D ANIMATION MARKET, BY HARDWARE, 2017–2024 (USD MILLION) TABLE 4 GLOBAL 3D ANIMATION MARKET, BY SOFTWARE, 2017 – 2024 (USD MILLION) TABLE 5 GLOBAL 3D ANIMATION MARKET, BY SERVICE, 2017 – 2024 (USD MILLION) TABLE 6 GLOBAL 3D ANIMATION MARKET, BY TECHNOLOGY, 2017–2024 (USD MILLION) TABLE 7 GLOBAL 3D ANIMATION MARKET, BY END-USER, 2017–2024 (USD MILLION) TABLE 8 GLOBAL 3D ANIMATION MARKET, BY REGION, 2017–2024 (USD MILLION) TABLE 9 NORTH AMERICA: 3D ANIMATION MARKET, BY COUNTRY, 2017–2024 (USD MILLION) TABLE 10 NORTH AMERICA: 3D ANIMATION MARKET, BY COMPONENT, 2017–2024 (USD MILLION) TABLE 11 NORTH AMERICA: 3D ANIMATION MARKET, BY HARDWARE, 2017–2024 (USD MILLION) TABLE 12 NORTH AMERICA: 3D ANIMATION MARKET, BY SOFTWARE, 2017–2024 (USD MILLION) TABLE 13 NORTH AMERICA: 3D ANIMATION MARKET, BY SERVICES, 2017–2024 (USD MILLION) TABLE 14 NORTH AMERICA: 3D ANIMATION MARKET, BY SOFTWARE SOLUTION, 2017–2024 (USD MILLION) TABLE 15 NORTH AMERICA: 3D ANIMATION MARKET, BY END-USER, 2017–2024 (USD MILLION) TABLE 16 US: 3D ANIMATION MARKET, BY COMPONENT, 2017–2024 (USD MILLION) TABLE 17 US: 3D ANIMATION MARKET, BY HARDWARE, 2017–2024 (USD MILLION) TABLE 18 US: 3D ANIMATION MARKET, BY SOFTWARE, 2017–2024 (USD MILLION) TABLE 19 US: 3D ANIMATION MARKET, BY SERVICE, 2017–2024 (USD MILLION) TABLE 20 US: 3D ANIMATION MARKET, BY TECHNOLOGY, 2017–2024 (USD MILLION) TABLE 21 US: 3D ANIMATION MARKET, BY END-USER, 2017–2024 (USD MILLION) TABLE 22 CANADA: 3D ANIMATION MARKET, BY COMPONENT, 2017–2024 (USD MILLION) TABLE 23 CANADA: 3D ANIMATION MARKET, BY HARDWARE, 2017–2024 (USD MILLION) TABLE 24 CANADA: 3D ANIMATION MARKET, BY SOFTWARE, 2017–2024 (USD MILLION) TABLE 25 CANADA: 3D ANIMATION MARKET, BY SERVICE, 2017–2024 (USD MILLION) TABLE 26 CANADA: 3D ANIMATION MARKET, BY TECHNOLOGY, 2017–2024 (USD MILLION) TABLE 27 CANADA: 3D ANIMATION MARKET, BY END-USER, 2017–2024 (USD MILLION) TABLE 28 MEXICO: 3D ANIMATION MARKET, BY COMPONENT, 2017–2024 (USD MILLION) TABLE 29 MEXICO: 3D ANIMATION MARKET, BY HARDWARE, 2017–2024 (USD MILLION) TABLE 30 MEXICO: 3D ANIMATION MARKET, BY SOFTWARE, 2017–2024 (USD MILLION) TABLE 31 MEXICO: 3D ANIMATION MARKET, BY SERVICE, 2017–2024 (USD MILLION) TABLE 32 MEXICO: 3D ANIMATION MARKET, BY TECHNOLOGY, 2017–2024 (USD MILLION) TABLE 33 MEXICO: 3D ANIMATION MARKET, BY END-USER, 2017–2024 (USD MILLION) TABLE 34 EUROPE: 3D ANIMATION MARKET, BY COUNTRY, 2017–2024 (USD MILLION) TABLE 35 EUROPE: 3D ANIMATION MARKET, BY COMPONENT, 2017–2024 (USD MILLION) TABLE 36 EUROPE: 3D ANIMATION MARKET, BY HARDWARE, 2017–2024 (USD MILLION) TABLE 37 EUROPE: 3D ANIMATION MARKET, BY SOFTWARE, 2017–2024 (USD MILLION) TABLE 38 EUROPE: 3D ANIMATION MARKET, BY SERVICE, 2017–2024 (USD MILLION) TABLE 39 EUROPE: 3D ANIMATION MARKET, BY TECHNOLOGY, 2017–2024 (USD MILLION) TABLE 40 EUROPE: 3D ANIMATION MARKET, BY END-USER, 2017–2024 (USD MILLION) TABLE 41 U.K.: 3D ANIMATION MARKET, BY COMPONENT, 2017–2024 (USD MILLION) TABLE 42 U.K.: 3D ANIMATION MARKET, BY HARDWARE, 2017–2024 (USD MILLION) TABLE 43 U.K.: 3D ANIMATION MARKET, BY SOFTWARE, 2017–2024 (USD MILLION) TABLE 44 U.K.: 3D ANIMATION MARKET, BY SERVICE, 2017–2024 (USD MILLION) TABLE 45 U.K.: 3D ANIMATION MARKET, BY TECHNOLOGY, 2017–2024 (USD MILLION) TABLE 46 U.K.: 3D ANIMATION MARKET, BY END-USER, 2017–2024 (USD MILLION) TABLE 47 GERMANY: 3D ANIMATION MARKET, BY COMPONENT, 2017–2024 (USD MILLION) TABLE 48 GERMANY: 3D ANIMATION MARKET, BY HARDWARE, 2017–2024 (USD MILLION) TABLE 49 GERMANY: 3D ANIMATION MARKET, BY SOFTWARE, 2017–2024 (USD MILLION) TABLE 50 GERMANY: 3D ANIMATION MARKET, BY SERVICE, 2017–2024 (USD MILLION) TABLE 51 GERMANY: 3D ANIMATION MARKET, BY TECHNOLOGY, 2017–2024 (USD MILLION) TABLE 52 GERMANY: 3D ANIMATION MARKET, BY ENS-USER, 2017–2024 (USD MILLION) TABLE 53 FRANCE: 3D ANIMATION MARKET, BY COMPONENT, 2017–2024 (USD MILLION) TABLE 54 FRANCE: 3D ANIMATION MARKET, BY HARDWARE, 2017–2024 (USD MILLION) TABLE 55 FRANCE: 3D ANIMATION MARKET, BY SOFTWARE, 2017–2024 (USD MILLION) TABLE 56 FRANCE: 3D ANIMATION MARKET, BY SERVICE, 2017–2024 (USD MILLION) TABLE 57 FRANCE: 3D ANIMATION MARKET, BY TECHNOLOGY, 2017–2024 (USD MILLION) TABLE 58 FRANCE: 3D ANIMATION MARKET, BY END-USER, 2017–2024 (USD MILLION) TABLE 59 REST OF EUROPE: 3D ANIMATION MARKET, BY COMPONENT, 2017–2024 (USD MILLION) TABLE 60 REST OF EUROPE: 3D ANIMATION MARKET, BY HARDWARE, 2017–2024 (USD MILLION) TABLE 61 REST OF EUROPE: 3D ANIMATION MARKET, BY SOFTWARE, 2017–2024 (USD MILLION) TABLE 62 REST OF EUROPE: 3D ANIMATION MARKET, BY SREVICE, 2017–2024 (USD MILLION) TABLE 63 REST OF EUROPE: 3D ANIMATION MARKET, BY TECHNOLOGY, 2017–2024 (USD MILLION) TABLE 64 REST OF EUROPE: 3D ANIMATION MARKET, BY END-USER, 2017–2024 (USD MILLION) TABLE 65 ASIA PACIFIC: 3D ANIMATION MARKET, BY COUNTRY, 2017–2024 (USD MILLION) TABLE 66 ASIA-PACIFIC: 3D ANIMATION MARKET, BY COMPONENT, 2017–2024 (USD MILLION) TABLE 67 ASIA-PACIFIC: 3D ANIMATION MARKET, BY HARDWARE, 2017–2024 (USD MILLION) TABLE 68 ASIA-PACIFIC: 3D ANIMATION MARKET, BY SOFTWARE, 2017–2024 (USD MILLION) TABLE 69 ASIA-PACIFIC: 3D ANIMATION MARKET, BY SERVICE, 2017–2024 (USD MILLION) TABLE 70 ASIA-PACIFIC: 3D ANIMATION MARKET, BY TECHNOLOGY, 2017–2024 (USD MILLION) TABLE 71 ASIA-PACIFIC: 3D ANIMATION MARKET, BY SERVICES, 2017–2024 (USD MILLION) TABLE 72 JAPAN: 3D ANIMATION MARKET, BY COMPONENT, 2017–2024 (USD MILLION) TABLE 73 JAPAN: 3D ANIMATION MARKET, BY HARDWARE, 2017–2024 (USD MILLION) TABLE 74 JAPAN: 3D ANIMATION MARKET, BY SOFTWARE, 2017–2024 (USD MILLION) TABLE 75 JAPAN: 3D ANIMATION MARKET, BY SERVICE, 2017–2024 (USD MILLION) TABLE 76 JAPAN: 3D ANIMATION MARKET, BY TECHNOLOGY, 2017–2024 (USD MILLION) TABLE 77 JAPAN: 3D ANIMATION MARKET, BY END-USER, 2017–2024 (USD MILLION) TABLE 78 INDIA: 3D ANIMATION MARKET, BY COMPONENT, 2017–2024 (USD MILLION) TABLE 79 INDIA: 3D ANIMATION MARKET, BY HARDWARE, 2017–2024 (USD MILLION) TABLE 80 INDIA: 3D ANIMATION MARKET, BY SOFTWARE, 2017–2024 (USD MILLION) TABLE 81 INDIA: 3D ANIMATION MARKET, BY SERVICE, 2017–2024 (USD MILLION) TABLE 82 INDIA: 3D ANIMATION MARKET, BY TECHNOLOGY, 2017–2024 (USD MILLION) TABLE 83 INDIA: 3D ANIMATION MARKET, BY END-USER, 2017–2024 (USD MILLION) TABLE 84 REST OF ASIA-PACIFIC: 3D ANIMATION MARKET, BY COMPONENT, 2017–2024 (USD MILLION) TABLE 85 REST OF ASIA-PACIFIC: 3D ANIMATION MARKET, BY HARDWARE, 2017–2024 (USD MILLION) TABLE 86 REST OF ASIA-PACIFIC: 3D ANIMATION MARKET, BY SOFTWARE, 2017–2024 (USD MILLION) TABLE 87 REST OF ASIA-PACIFIC: 3D ANIMATION MARKET, BY SERVICE, 2017–2024 (USD MILLION) TABLE 88 REST OF ASIA-PACIFIC: 3D ANIMATION MARKET, BY TECHNOLOGY, 2017–2024 (USD MILLION) TABLE 89 REST OF ASIA-PACIFIC: 3D ANIMATION MARKET, BY END-USER, 2017–2024 (USD MILLION) TABLE 90 CHINA: 3D ANIMATION MARKET, BY COMPONENT, 2017–2024 (USD MILLION) TABLE 91 CHINA: 3D ANIMATION MARKET, BY HARDWARE, 2017–2024 (USD MILLION) TABLE 92 CHINA: 3D ANIMATION MARKET, BY SOFTWARE, 2017–2024 (USD MILLION) TABLE 93 CHINA: 3D ANIMATION MARKET, BY SERVICE, 2017–2024 (USD MILLION) TABLE 94 CHINA: 3D ANIMATION MARKET, BY TECHNOLOGY, 2017–2024 (USD MILLION) TABLE 95 CHINA: 3D ANIMATION MARKET, BY END-USER, 2017–2024 (USD MILLION) TABLE 96 REST OF THEWORLD: 3D ANIMATION MARKET, BY REGION, 2017– 2023 (USD MILLION) TABLE 97 REST OF THE WORLD: 3D ANIMATION MARKET, BY TYPE, 2017–2024 (USD MILLION) TABLE 98 REST OF THE WORLD: 3D ANIMATION MARKET, BY HARDWARE, 2017–2024 (USD MILLION) TABLE 99 REST OF THE WORLD: 3D ANIMATION MARKET, BY SOFTWARE, 2017–2024 (USD MILLION) TABLE 100 REST OF THE WORLD: 3D ANIMATION MARKET, BY SERVICE, 2017–2024 (USD MILLION) TABLE 101 REST OF THE WORLD: 3D ANIMATION MARKET, BY TECHNOLOGY, 2017–2024 (USD MILLION) TABLE 102 REST OF THE WORLD: 3D ANIMATION MARKET, BY END-USER, 2017–2024 (USD MILLION) TABLE 103 MIDDLE EAST & AFRICA: 3D ANIMATION MARKET, BY COMPONENT, 2017–2024 (USD MILLION) TABLE 104 MIDDLE EAST & AFRICA: 3D ANIMATION MARKET, BY HARDWARE, 2017–2024 (USD MILLION) TABLE 105 MIDDLE EAST & AFRICA: 3D ANIMATION MARKET, BY SOFTWARE, 2017–2024 (USD MILLION) TABLE 106 MIDDLE EAST & AFRICA: 3D ANIMATION MARKET, BY SERVICE, 2017–2024 (USD MILLION) TABLE 107 MIDDLE EAST & AFRICA: 3D ANIMATION MARKET, BY TECHNOLOGY, 2017–2024 (USD MILLION) TABLE 108 MIDDLE EAST & AFRICA: 3D ANIMATION MARKET, BY END-USER, 2017–2024 (USD MILLION) TABLE 109 SOUTH AMERICA: 3D ANIMATION MARKET, BY COMPONENT, 2017–2024 (USD MILLION) TABLE 110 SOUTH AMERICA: 3D ANIMATION MARKET, BY HARDWARE, 2017–2024 (USD MILLION) TABLE 111 SOUTH AMERICA: 3D ANIMATION MARKET, BY SOFTWARE, 2017–2024 (USD MILLION) TABLE 112 SOUTH AMERICA: 3D ANIMATION MARKET, BY SERVICE, 2017–2024 (USD MILLION) TABLE 113 SOUTH AMERICA: 3D ANIMATION MARKET, BY TECHNOLOGY, 2017–2024 (USD MILLION) TABLE 114 SOUTH AMERICA: 3D ANIMATION MARKET, BY END-USER, 2017–2024 (USD MILLION) TABLE 115 DASHBOARD: THE MOST ACTIVE PLAYER IN 3D ANIMATION MARKET
List of Figures: FIGURE 1 MARKET SYNOPSIS FIGURE 2 MARKET ATTRACTIVENESS ANALYSIS: GLOBAL 3D ANIMATION MARKET FIGURE 3 GLOBAL 3D ANIMATION MARKET ANALYSIS BY COMPONENT, 2018 (%) FIGURE 4 GLOBAL 3D ANIMATION MARKET ANALYSIS BY TECHNOLOGY, 2018 (%) FIGURE 5 GLOBAL 3D ANIMATION MARKET ANALYSIS BY END-USER, 2018 (%) FIGURE 6 GLOBAL 3D ANIMATION MARKET ANALYSIS BY REGION, 2018 (%) FIGURE 7 GLOBAL 3D ANIMATION MARKET: MARKET STRUCTURE FIGURE 8 RESEARCH PROCESS FIGURE 9 TOP DOWN & BOTTOM UP APPROACH FIGURE 10 NORTH AMERICA MARKET SIZE & MARKET SHARE BY COUNTRY (2018 VS 2024) FIGURE 11 EUROPE MARKET SIZE & MARKET SHARE BY COUNTRY (2018 VS 2024) FIGURE 12 ASIA-PACIFIC & MARKET SHARE BY COUNTRY (2018 VS 2024) FIGURE 13 REST OF THE WORLD & MARKET SHARE BY COUNTRY (2018 VS 2024) FIGURE 14 DROC ANALYSIS OF GLOBAL 3D ANIMATION MARKET FIGURE 15 DRIVERS IMPACT ANALYSIS: 3D ANIMATION MARKET FIGURE 16 RESTRAINTS IMPACT ANALYSIS: 3D ANIMATION MARKET FIGURE 17 SUPPLY CHAIN: GLOBAL 3D ANIMATION MARKET FIGURE 18 PORTER'S FIVE FORCES ANALYSIS OF THE GLOBAL 3D ANIMATION MARKET FIGURE 19 GLOBAL 3D ANIMATION MARKET, BY COMPONENT, 2017 – 2024 (USD MILLION) FIGURE 20 GLOBAL 3D ANIMATION MARKET, BY HARDWARE, 2017 – 2024 (USD MILLION) FIGURE 21 GLOBAL 3D ANIMATION MARKET, BY SOFTWARE, 2017 – 2024 (USD MILLION) FIGURE 22 GLOBAL 3D ANIMATION MARKET, BY SERVICE, 2017 – 2024 (USD MILLION) FIGURE 23 GLOBAL 3D ANIMATION MARKET, BY TECHNOLOGY, 2017 – 2024 (USD MILLION) FIGURE 24 GLOBAL 3D ANIMATION MARKET, BY END-USER, 2017 – 2024 (USD MILLION) FIGURE 25 GLOBAL 3D ANIMATION MARKET, BY REGION, 2017–2024 (USD MILLION) FIGURE 26 NORTH AMERICA: 3D ANIMATION MARKET SHARE, BY COUNTRY, 2017–2024 (USD MILLION) FIGURE 27 NORTH AMERICA: 3D ANIMATION MARKET SHARE, BY COMPONENT, 2017 – 2024 (USD MILLION) FIGURE 28 NORTH AMERICA: 3D ANIMATION MARKET SHARE, BY HARDWARE, 2017 – 2024 (USD MILLION) FIGURE 29 NORTH AMERICA: 3D ANIMATION MARKET SHARE, BY SOFTWARE, 2017 – 2024 (USD MILLION) FIGURE 30 NORTH AMERICA: 3D ANIMATION MARKET SHARE, BY SERVICES, 2017–2024 (USD MILLION) FIGURE 31 NORTH AMERICA: 3D ANIMATION MARKET SHARE, BY TECHNOLOGY, 2017–2024 (USD MILLION) FIGURE 32 NORTH AMERICA: 3D ANIMATION MARKET SHARE, BY END-USER, 2017–2024 (USD MILLION) FIGURE 33 EUROPE: 3D ANIMATION MARKET SHARE, BY COUNTRY, 2017–2024 (USD MILLION) FIGURE 34 EUROPE: 3D ANIMATION MARKET SHARE, BY COMPONENT, 2017–2024 (USD MILLION) FIGURE 35 EUROPE: 3D ANIMATION MARKET SHARE, HARDWARE, 2017–2024 (USD MILLION) FIGURE 36 EUROPE: 3D ANIMATION MARKET SHARE, BY SOFTWARE, 2017–2024 (USD MILLION) FIGURE 37 EUROPE: 3D ANIMATION MARKET SHARE, BY SERVICE, 2017–2024 (USD MILLION) FIGURE 38 EUROPE: 3D ANIMATION MARKET SHARE, BY TECHNOLOGY, 2017–2024 (USD MILLION) FIGURE 39 EUROPE: 3D ANIMATION MARKET SHARE, BY END-USER, 2017–2024 (USD MILLION) FIGURE 40 ASIA-PACIFIC: 3D ANIMATION MARKET SHARE, BY COUNTRY, 2017–2024 (USD MILLION) FIGURE 41 ASIA-PACIFIC: 3D ANIMATION MARKET SHARE, BY COMPONENT, 2017–2024 (USD MILLION) FIGURE 42 ASIA-PACIFIC: 3D ANIMATION MARKET SHARE, BY HARDWARE, 2017–2024 (USD MILLION) FIGURE 43 ASIA-PACIFIC: 3D ANIMATION MARKET SHARE, BY SOFTWARE, 2017–2024 (USD MILLION) FIGURE 44 ASIA-PACIFIC: 3D ANIMATION MARKET SHARE, BY SERVICE, 2017–2024 (USD MILLION) FIGURE 45 ASIA-PACIFIC: 3D ANIMATION MARKET SHARE, BY TECHNOLOGY, 2017–2024 (USD MILLION) FIGURE 46 ASIA-PACIFIC: 3D ANIMATION MARKET SHARE, BY END-USER, 2017–2024 (USD MILLION) FIGURE 47 REST OF THEWORLD: 3D ANIMATION MARKET SHARE, BY REGION, 2017–2024 (USD MILLION) FIGURE 48 REST OF THE WORLD: 3D ANIMATION MARKET SHARE, BY COMPONENT, 2017–2024 (USD MILLION) FIGURE 49 REST OF THE WORLD: 3D ANIMATION MARKET SHARE, BY HARDWARE, 2017 -2023 (USD MILLION) FIGURE 50 REST OF THE WORLD: 3D ANIMATION MARKET SHARE, BY SOFTWARE, 2017–2024 (USD MILLION) FIGURE 51 REST OF THE WORLD: 3D ANIMATION MARKET SHARE, BY SERVICE, 2017–2024 (USD MILLION) FIGURE 52 REST OF THE WORLD: 3D ANIMATION MARKET SHARE, BY TECHNOLOGY, 2017–2024 (USD MILLION) FIGURE 53 REST OF THE WORLD: 3D ANIMATION MARKET SHARE, BY END-USER, 2017–2024 (USD MILLION) FIGURE 54 KEY PLAYER MARKET SHARE ANALYSIS, 2018 (%) FIGURE 55 THE MAJOR STRATEGY ADOPTED BY KEY PLAYERS IN GLOBAL 3D ANIMATION MARKET FIGURE 56 THE MAJOR STRATEGY ADOPTED BY KEY PLAYERS IN GLOBAL 3D ANIMATION MARKET

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